Ely's Clue Scroll Guide
Welcome to The Clue Scroll Guide!
For easy navigation use CTRL + F and type in your clue
Easy
Spoiler
Please sir, charge me with glory for you are my hero
Spoiler
::tele burth and go south to the heroes guild, go inside and click the ladder down.
Heal thy self
Spoiler
Tele home and click the nurse
An abandoned bar near the wilderness/ Rent a room and check the drawers
Spoiler
::Tele varrock, go east out of varrock and then directly north until you find the bar, go upstairs and click the right drawers in the room directly north
Check Horviks crates
Spoiler
::Tele varrock and go just a little north east and click the crates
Go upstairs where wolves party it up, check the rooms
Spoiler
::tele canifis and go to the bar, go upstairs and click the door to the south west
Talk to the squire among the ships, he'll help you on your journey
Spoiler
::tele pest and go directly north from the magic shop, click the squire
Look in the ground floor crates in Falador
Spoiler
::tele falador and go east to the house east of the bank, click the crate
Chop down the Lassar of the trees
Spoiler
::tele lassar and go north, chop down this tree
In the Homeland, there is Hay, a Quest Icon will mark the way
Spoiler
::tele draynor and go north to the crossroads and then east until you reach the quest icon, click the hay bale
On the bridge to a tower of a magical power, search the crates for your next encounter
Spoiler
::tele draynor and go south to the bridge to the wizard tower, click the crates
Search the crates beside Paddewwas rack
Spoiler
::tele padde and go north to the crates, click the crates
In the Grand city, travel east and open the chest
Spoiler
::tele varrock and go all the way east to the chest, open it
North of the restaurant on Karamja, dig before the dock
Spoiler
::tele karamja and go east to the fishing dock, dig there
A statue of peace, one whom points your way. In a town of knights
Spoiler
::tele falador and dig south of the statue where you land
This novice squire has what you want
Spoiler
::tele pest and go south, find Squire (Novice) and click him
Jack be nimble, Jack be quick, Jack hid in the crate behind the candle stick.. shop
Spoiler
::tele cath and click the crate behind the candle shop
Rhonen says he found something! North of the Grubby woods
Spoiler
::tele seers and go north to the farming patch, talk to Rhonen
The Manor which makes this compost, Produces some bad cabbages
Spoiler
::tele draynor and run north to the mansion, on the westernside of it you'll find a compost, click it
Otto the barbarian is serious! He takes great pride in his smithing skills!
Spoiler
::tele ancient and go south-west until you find a little hut near a fishing spot, there's an anvil click it
Hi-Ho! Hi-Ho! A hunting we will go!
Spoiler
Click World Map, go into skilling list and teleport to Hunter, dig where you land
This jail at least serves good tea, make your own by digging up the roots
Spoiler
::tele draynor go east to the jail and on the south side you'll see some nettles, dig on the middle one
Dig under the broken stairs next to the Goblin House
Spoiler
::tele lumb and go east to the goblin house, dig under the stairs
On the island of Karamja, pick some bananas
Spoiler
::tele karamja and go to the south end of the banana trees near the bar, click the tree
Search the boxes in a tent north of the desert palace
Spoiler
::tele al kharid and run north and a little bit east to the tent by the quest sign on the minimap, search the boxes
ZAMBO
Spoiler
::tele karamja and run south and then east to the bar, talk to zambo
Medium
Spoiler
There is a fishing tournament today! Perhaps he'll let me in?
Spoiler
::tele fishing and go a little east and then directly north until you've reached the ranging guild, find Morris and talk to him
FINICAS SBOTT
Spoiler
::tele canifis and find Sbott usually at the clothes store or around it, talk to him
This little lost shack leads to a magical city, dig at its doorstep
Spoiler
::tele lumb and run south to lumbridge swamp, find the little shack and dig at the door
That outfit looks a bit Iffie
Spoiler
::tele varrock, find Iffies clothes shop and talk to Iffie
This Sage doesn't smell so good
Spoiler
::tele lumb and run east, talk to the Lumbridge Sage
Where Gnomes go to play with their balls
Spoiler
::tele gnome, go north west to the gnome ball field, click the gate
These dwarves are short tempered, better mine your own business
Spoiler
::tele falador and go south east to the dwarven mine entrance behind the east bank, talk to a dwarf
Along the river near a bridge, cut me down and go for a ride
Spoiler
::tele lumbridge and go just a little east and then north to the house with the furnace, click on the canoe station
Break the blue stone, where the beasts of ice roam
Spoiler
::tele asg and go down, go north and then all the way east, click the bluerite ore rock
Complain to the owner of the flea invested general store
Spoiler
::tele canifis and go to the general store, talk to Fidelio
This city Tramp has got what you want
Spoiler
::tele varrock, go to the jail and find the Tramp you can talk to, talk to him
A tree stained red
Spoiler
::tele homeand go north west to the bloodwood tree, click it
Is this where to travel? Nei, tiz not - Ja, tiz so!
Spoiler
::tele rellekka and go north to the docs, find Mord Gunnars and click him
Water you doing? These are just old rocks
Spoiler
::tele lumb and go to the swamp and go west to the water runecrafting altar, click it
Read the book "How to be Evil 101" It's really Edgey!
Spoiler
::tele edge and go to the house to the west, click the bookcase
Try offering a prayer, it may help you win this stake
Spoiler
::tele duel and pray on the altar
I spin against the grain, I produce precious flour
Spoiler
::tele draynor and go north to the crossroads then east to the mill, go to the top floor and click "Investigate hopper"
You'll risk your Nech climbing down this chain
Spoiler
::tele slayer tower and go to the second floor and find the chain up in the north eastern part, go up and then click it again
These druids are completely chaoitc! They even killed someone! Did he drop anything?
Spoiler
::tele taverly, follow the tunnel until you find the chaos druids, dig south of the skeleton on the ground
These cages stink of rotten food
Spoiler
::tele varrock and go to the jail, click the middle cage
Admittance is one green dragon head, the Guildmaster has your reward
Spoiler
::tele champ and talk to the guildmaster
The grave Yew want to dig at is close by
Spoiler
::tele lumb and go to the cemetery, dig south of the grave besides the yew tree
Hard
Spoiler
The Black Knights and Dark Warriors war over coal, dig atop one of the fallen (Wildy)
Spoiler
::tele edge and go north over the wildy wall and continue north westto the mining spot, dig on top of the skeleton
Near yaks and pines, renew your summoning points and claim a prize!
Spoiler
::tele yaks and go just a little bit north west to the summoning obelisk and click it
Near the eggs on the Isle of the Red, dig atop the pile of dead (Wildy)
Spoiler
::tele blink and go west until you find the red dragon isle, go south and then east and finally north, dig on top of the skeleton
It's dangerous to monkey around in this dungeon, better take your prize and leave!
Spoiler
::tele ape and go directly west to the dungeon entrance, click it
Under the wall you go, to get to the hops you grow
Spoiler
Tele to watchtower using normal spellbook, go all the way down, go east and click the underwall tunnel
Search in the corner between a maze and a tower
Spoiler
Tele to watchtower using normal spellbook, go all the way down, go north to the corner and search the bush
Talk to Charlie near the snow tree, beware of camels
Spoiler
::tele ard and go west to the zoo, go south and find Charlie, talk to him
Players may Ruin you here, check the forge for weaponry! (Wildy)
Spoiler
::tele east and go north west to the Ruins, find the furnace and click it
Find the gold in the city of fire, mine your own treasure
Spoiler
::tele fight and go south until you find the mining sign, click one of the two gold ore rocks shown in the picture
In a village that smells of fish, head north to the sea. See what he has caught!
Spoiler
::tele rellekka and go north, find the fisherman and talk to him
At the hut of magic, Axe yourself if entering would be smart (Wildy)
Spoiler
::tele mage and click the lever, then go east until you find a hut with flying axes, click the door
Hunt down this rabbit hole, Fish yourself out a prize
Spoiler
Click World Map, go into skilling list and click Hunter. Go north and find the rabbit hole in the picture
Smoking kills, Well you better not climb down then
Spoiler
::tele poll and go south west out of poll and then directly north to the smokey well, click it
You enter this cave and find something, it Revs up your fighting spirit (Wildy)
Spoiler
::tele kbd and go directly south until you find a dungeon entrance at Level 31 wildy, click it
Eyvtlra Goednun, Solve and dig under the first light
Spoiler
::tele taverly and dig under the first light
Lihl Igtnsa, Solve and find the right crate
Spoiler
::tele hill giants and go south, click the first crate you find
Entering this mansion would be a Sin, better not Gossip about it
Spoiler
::tele camelot and go to the west side of camelot castle between it and seers bank, then go north to Sinclair mansion and find Gossip, talk to him
Find the landing strip in the grassy hills, the gnomes found something for you!
Spoiler
::tele feldip and run north until you find the glider on the map, talk to one of the gnormadium avlafrim
In the forgotten altar near the forgotten cemetery, pray you get a reward (Wildy)
Spoiler
::tele kbd and go west to the altar, pray on it
This island got its name from bugs, go far north and dig on some rugs
Spoiler
::tele pest and go to the building in the north eastern part of the island, dig in the center of the rug
Many dragons are around, dig 2 north of the southernmost corpse
Spoiler
::tele metal and go directly south, dig 2 spaces north of the corpse
Upon the altar, there be blood!
Spoiler
::tele run and go to the blood altar, click it
The Wilderness is his kingdom, end his reign!
Spoiler
Kill the king black dragon with the clue in your inventory
A holy place with 4 fountains, pick yourself a prize
Spoiler
::tele edge and go west to the monastery, and pick the cabbage in the middle
These apples are worth their weight in... Maybe troll for some seeds?
Spoiler
::tele rellekka and run south out of rellekka then run east all the way to the golden apple tree then go a little bit further until you find a troll called Lalli, talk to him
Elite
Spoiler
These three kings guard that which you are after
Spoiler
Kill dagannoth kings with your clue in your inventory
This jail is infested with roaches!
Spoiler
::tele edge and run south to the jail, click the jail entrance
Try to free Prince Ali, you find a prize instead!
Spoiler
::tele dray and go to the jail to the east, find Prince Ali's cell and click on the door
Humans are weak! General Graardor will pulverize you!
Spoiler
Go to bandos and kill general graardor with your clue in your inventory
His Lord shall bring darkness to this world! Eliminate Kril Tsutsaroth!
Spoiler
Go to zamorak and kill Kril Tsutsaroth with your clue in your inventory
A condemed man remains chained on lunar island, look for what he dropped
Spoiler
::tele lunar and run east out of the town, then head north-eastuntil you find a hanging chained skeleton, dig in front of it
Dig at the site from winch it came
Spoiler
::tele sennti and go north to the winch, click it
This huge elven door is closed to humans, a passerby may have dropped something
Spoiler
::tele arandar and run slightly south west until you findthe elven door to Arandar, dig on the right side of the door
Making potions is big business, look on the desk to learn more
Spoiler
::tele varrock and go south to the potion shop located behind the sword shop, click the desk
At the burning obelisk, dig at the only life that dares get near
Spoiler
::tele taverly, go to the black dragons, either by using the first agility shortcut to the left
and going west or by going all the way around to find the black dragons, dig north of the mushrooms
A Witch haven a party in the church, pray it doesn't get out of hand!
Spoiler
::tele legend and go south to witchhaven, pray at the altar
He is the lord of lava! Take on TzTok-Jad!
Spoiler
::tele fight and complete fightcaves with your clue in your inventory
Magic is key to a sorcerers power, check their bookcase to learn more
Spoiler
::tele seers and go south to the sorcerers tower, go inside and search the bookcase
Fear not the path ahead or what lies below. Watch the skies.. Kree'arra awaits
Spoiler
Go to arma and kill Kree'arra with your clue in your inventory
File this clue away and Seer yourself out
Spoiler
::tele camelot and go west to the house, go in and open the filing cabinet
Find the tropical ruins that glow green
Spoiler
::tele tai and run south east until you find the nature altar, click it
Zwsdrai Orwet, Solve: Fairy sure the clue around here
Spoiler
::tele dray and run south to the wizards tower, click the fairy ring behind it
CHAOS! KILL! KILL! KILL! (Wildy)
Spoiler
Kill chaos elemental with the clue in your inventory
She fights for what is good in the world, challenge Commander Zilyana
Spoiler
Go to sara and kill Commander Zilyana with the clue in your inventory
Doranry Namro, Solve: Search the fountain
Spoiler
::tele dray and run north to the Draynor Manor and search the fountain
Dig at the foot of the earthly obelisk
Spoiler
::tele edge and run south to the dungeon entrancego down, run north and then east and
again north and a bit west and north again, then west and finally south. Dig in front of the obelisk
*Credit to Boats for the layout
Edited by sir enic
reason for edit was wrong tele in one of the hard clue's had to remove letter